Level Design
I always loved creating levels, and still do. I spent thousands of hours creating levels. Even as a small kid, I was fascinated and did lay my hands on every game level editor I found (see a list here). Today, I get an intense cozy feeling whenever I see the typical 4-views setup with wireframe views from the top/front/side and the 3D view.
On this site, I present some selected work.
Portal 2 Levels
I have created several Portal 2 Levels with the in-game editor and the BEE mod. See some videos and quotations of user feedback below.
»WOW This puzzle is epic. Very clever, funny and enjoyable. I was thinkin for a long while. Very good!. you’re an author with great potential. You have a new follower.»
Remote Resolution
Barrier Ballet
»Another brilliant logic design! Really good!»
»very nicely done. took me a while to figure it out but I think it woke my brain up :)»
»Very clever puzzle! Well done! I didn´t use this Laser catcher. Is the secret room?»
Barrier Backfall
Catapult Companion
»Haha! Very interesting use of faith plates. Very enjoyable and funny. Congratulations»
»Love It!»
»another astonishing chamber. I was stuck in the first part… then.. it was easy.»
»Nice map! Thanks!»
Laser Liberation
Access Acquisition
»that was great. not too hard. but very good use of flinging.»
»It’s been a long time since your latest map. Very clever as allways. Medium difficulty for experienced players.»
Hurrican Level Pack
Hurrican (a Turrican clone / fan game) was released in 2007, and a level editor followed shortly afterwards. I used it to create a level pack containing 6 levels, »Secret Planet», and provided the download link in a forum thread on the game’s website (the website changed since then, and the forum is no longer available).
My thread received the biggest number of views and replies out of all threads in the forum, and received the best star ranking (see screenshot below).
On the Turrican SETA levelbase website, it received the highest star ranking out of all seven Hurrican level packs (the website changed a bit since then, the ratings are no longer visible).
Half-Life / Half-Life 2 Levels
I’m pretty sure I spent more than 1000 hours creating Half-Life levels. So much fun 🙂 Here are some impressions. These are unpublished levels. Some of them are unfinished, thus the quality may vary.
List of used level editors
Here is a list of games with level editors that I used. It might not be a complete list, I gave myself a couple of minutes to brainstorm:
- Charly (Amiga, Sokoban clone)
- Half-Life (Worldcraft)
- Half-Life 2 (Valve Hammer Editor)
- Hurrican (a Turrican clone)
- Incredible Machine 3
- Locomotion (Amiga)
- Portal 2 (PeTI in-game editor)
- Prince Of Perisa (RoomShaker, a 3rd-party tool)
- Quake (THRED)
- Quake II (Deathmatch Maker 2)
- Rayman’s World
- S.E.U.C.K. (Amiga)
- Starcraft
- Stunts
- Super Skweek (Amiga)
- Trackmania / Trackmania Sunrise / Trackmania United
- Trainyard (iOS / Android)